Taking a Risk

“We knew it was going to be a tough slog, and we didn’t make it. I’m glad we tried.” Managing Editor Stephen Winson leaves his final comments about re/Action. Well, it’s come down to it. We knew it was going…

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I Was Born For This

Life, death, companionship, what was the point, and what comes next? Sara Clemens ends our Belief issue with a fantastic look at Journey. (Contains spoilers.) “No, no, no,” I whisper as I watch the cloaked figures struggle through knee-deep snow.…

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Ni No Kuni and MMOs

What game design lessons can MMOs — and games of all sorts — take from Ni No Kuni’s nontraditional quests? Daniel Hill explores the power that comes from playing a game with goals clearly larger than your own. If you…

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July: The Belief Issue

I Was Born For This

Sara Clemens Jul 31 2013

Life, death, companionship, what was the point, and what comes next? Sara Clemens ends our Belief issue with a fantastic look at Journey. (C…

Improv Games

Mike Joffe Jul 17 2013

"Yes, and" are the two most-important words in improvisation. They also sum up the nonbinary nature of play and winning in improv games. …

Let's Critique

Stephen Winson Jul 26 2013

Critical commentary layered on top of video is a staple of modern film criticism. re/Action co-editor, Stephen Winson, thinks the same can b…

Making Change

Filamena Young Jul 08 2013

The official term is 'freelancer.' By and large, I make my money by the cent. In terms of change. I'm told that in tech writing ten cents a …

Ni No Kuni and MMOs

Daniel Hill Jul 29 2013

What game design lessons can MMOs -- and games of all sorts -- take from Ni No Kuni's nontraditional quests? Daniel Hill explores the power …

Poor Community Spirit

Stephen Beirne Jul 12 2013

Console gaming is an expensive escapist hobby, and that expense excludes those that need an escape the most. Steven Beirne explains. Being …

Shattered Memories

Jake Spencer Jul 15 2013

Silent Hill and the fear of God are combined by Jake Spencer in this tale of judgment of every action one takes... and doesn't take. …

Stage 1-1

Andrea Shubert Jul 03 2013

Managing Editor Andrea Shubert shares a personal story about games industry journalism, and asks for your financial support of re/Action. …

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